Added missing scripts so that Varrina actually hands the player another list of ingredients when asked. Fixed faulty conditions preventing the player from learning all of Varrina's recipes. Made Wilhard essential during "Fort Urokk" to stop him from being killed if using certain mods. Return objective in "Kind Blood" now properly refers to the 'letter' as a journal instead. Tweaked some general dialogue scenes to run more smoothly. Fixed many typos and grammatical issues in dialogue and text. Fixed rare instances of missing topic text. ("Glory to the Five" was played before beating the main quest, etc.) Fixed scripting issues that resulted in some bard songs being randomly played at invalid times. Assuring you've met the involved actors before. "Nice to see you again." can now only be said after the main quest is completed. Fixed dialogue condition so the line, "Sovngarde can wait, I'm outta here!" can only be said by Nords. Added a missing script that prevented one of the "services" responses from showing the barter menu. A lot of people helped make this possible, and they deserve recognition and support! PLEASE view the credits online after playing the mod. New modified Outro video with the credits removed. Added two "Buy all" options for decorating the player home. Added a few new random points of interest in the wilderness.
The first major update to Falskaar was introduced in version 1.1.0 and was released August 15th 2013: 1.0.0 is considered the original release. The changelogs have been included below for reference. Since the release of Falskaar, numerous updates have been made to the mod. Northern Cardinal: Let's you sail the Northern Cardinal to Falskaar.
Any mod that changes the portion of Dawnstar Bay that Wulf's ship now occupies.Any mod that changes the area just outside of Riften along the path to the NE where the entrance to Echo Deep Mine is added.Items, Books, Songs and Magic List of Items, Books, Songs and MagicĪs the mod takes place in a completely different land, independent of skyrim, there are few compatibility issues. The Northern Hold is an inaccessible area in the north of Falskaar which would have been reached via the Northern Pass.Īrmor and Weapons List of Armor and Weapons As such, the following quests are considered to be "Daedric Quests" on the wiki.
The mod features a fully voiced experience, featuring almost 30 semi-professional and professional voice actors and actresses to the many characters added by this mod.įalskaar has no involvement from the Daedric Princes, but it is suspected by Brother Arnand that Vaermina was involved in the creation of the Dream Crystal. A brand new soundtrack containing 14 brand new tracks with 40 minutes of new music composed by Adamm Khuevrr and a bard with several new songs. It also contains two spells and a new shout. The mod also includes a variety of new items, including books, weapons, armor and consumables. The Island of Falskaar is approximately as big as two to three Skyrim Holds, with a variety of locations on it. The mod contains a main quest line which is 9 quests long, along with 17 side quests.įalskaar takes place on the island of Falskaar which is located to the north of the province of Skyrim and continent of Tamriel. Falskaar features the story of The Traveler, who is a figure from ancient prophecy and the player character. As such its features are extensive and include 20-30 hours worth of gameplay and adds an entirely new worldspace to the game. The mod Falskaar is one of the biggest mods created for Skyrim.